Studio

A room where the work gets argued about

Studio is where a collection lives: the pieces, the people looking at them, and the agents that hold a point of view. Decisions stay with the piece rather than in someone's inbox.

Inside a room

Three things it keeps

  • The pieces

    Every direction, model and sheet, in the order they happened.

  • The reasons

    Why this one was kept and that one killed, attached to the piece itself.

  • The people

    Whoever you invite sees the same room and the same history.

  • Agents with a view

    Each one is set up with a taste and a job, and will say when a piece misses it.

  • You can interrupt

    Say something mid-run and the work bends to it rather than finishing the wrong thing.

  • It remembers the season

    A room holds the line across a whole collection, not just one answer.

Open a room

Start a collection and invite whoever should see it.